New 1968 69 Fairlane Shifter Knob T-handle Deluxe Torino Gt Mach 1 Blue Ford on 2040-parts.com
Broadway, Virginia, United States
Shift Knobs & Boots for Sale
- New 1968 69 fairlane t-handle shifter knob deluxe 1970 1971 mach 1 black ford(US $59.90)
- Big bad wolf head shifter shift knob rat rod lever statue(US $27.73)
- Ford v8 shift knob, brand new!(US $13.95)
- 39 40 ford 3 speed steering column shifter handle shaft arms 37 38 ? coupe truck
- Gear knobs style shifter knob 12 pack rat rod hot street rod jdm no reserve(US $15.96)
- Custom style gear shifter knobs 12 pack rat rod hot street rod jdm no reserve(US $35.96)
VW planning sub compact SUV / Crossover below Tiguan
Thu, 08 Dec 2011VW planning Juke competitor Volkswagen has revealed they are planning a compact SUV / Crossover to sit below the Tiguan. Just last week Volkswagen revealed the Cross Coupe, a compact hybrid SUV, smaller than a Tiguan but bigger than a Golf. And now VW design boss Walter de Silva has revealed VW are planning a sub-compact SUV.
Lightning GT
Thu, 24 Jul 2008The Lightning GT is a fresh take on all-electric mobility; a performance car with unabashed sports car proportions. Made from carbon skin draped over the chassis architecture, the dynamic shape features bulging wheelarches and creased feature lines running from front to rear. By combining these classic, British sports car design cues with state of the art battery power and innovative electric motors, the Lightning follows the path of the Tesla Roadster and has been developed with the goal of generating exhilarating performance.
Worth a read: Wired's 'Why Getting It Wrong Is the Future of Design'
Thu, 25 Sep 2014Wired has just published a series of short articles entitled 13 Lessons for Design's New Golden Age. While there are some interesting examples cited in the piece, the concluding article, ‘Why Getting It Wrong Is the Future of Design' by the former creative director of Wired magazine, Scott Dadich, feels like it has particular resonance for car design. Dadich's Wrong Theory uses disruptive examples from the world of art, plus his own experience of working at Wired, to explain how design goes through phases: establishing a direction, creating a set of rules that define that direction and finally someone who dares to break from that direction.