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New Manual Passengers Side View Door Mirror on 2040-parts.com

US $57.67
Location:

ON, CA

ON, CA
Returns Accepted:Returns Accepted Item must be returned within:30 Days Return policy details:See our Customer Service Policies on our eBay Store Refund will be given as:Money Back Return shipping will be paid by:Buyer Restocking Fee:No Location:PASSENGERS SIDE Fitment:MANUAL REMOTE--PAINT TO MATCH Placement on Vehicle:Right Manufacturer Part Number:KAPKI1321125 Part Brand:Prime Choice Auto Parts

GM China opens Advanced Design Center in Shanghai

Wed, 19 Dec 2012

General Motors China has opened a new advanced design studio as part of the establishment of its Advanced Technical Center in Shanghai. The Advanced Design Center will provide GM China's designers the tools to explore future mobility solutions and technology integration on a local and global scale. "Our new Advanced Design Center in Shanghai is part of the GM Global Design Center network, which webs from California to Germany to India and Korea and points beyond," said Wulin Gaowa, design director of the GM China Advanced Design Center.

Pagani Huayra: First US Pagani dealers revealed

Wed, 06 Apr 2011

Pagani Huayra - now on sale in the USA For a car maker that’s sold fewer cars in its ten year life than Toyota makes in fifteen minutes, Pagani has built a real reputation as a maker of hugely desirable hypercars. Remarkably, that reputation has been built whilst excluding from it sales market the biggest market for hypercars of all – the United States. But that’s about to change.

Worth a read: Wired's 'Why Getting It Wrong Is the Future of Design'

Thu, 25 Sep 2014

Wired has just published a series of short articles entitled 13 Lessons for Design's New Golden Age. While there are some interesting examples cited in the piece, the concluding article, ‘Why Getting It Wrong Is the Future of Design' by the former creative director of Wired magazine, Scott Dadich, feels like it has particular resonance for car design. Dadich's Wrong Theory uses disruptive examples from the world of art, plus his own experience of working at Wired, to explain how design goes through phases: establishing a direction, creating a set of rules that define that direction and finally someone who dares to break from that direction.